# CyberZen.Team > CyberZen.Team is a deep-tech lab building adaptive systems that train composure under pressure. We use EEG biofeedback, serious games and AI to make skill learning more precise, personalised and measurable. Based in Madrid and Valencia, Spain. CyberZen.Team builds products across engineering, science, and commerce. Behind them are people who have shipped enterprise AI and spent years in cognitive neuroscience — and the lab has already taken one of its products, MindHacking, to market. Canonical site: https://cyberzen.team/ · Last updated: 2026-07-21 ## Identity - **Name:** CyberZen.Team - **Also known as:** CyberZen; CyberZen Games (former name — the same company; cyberzen.games now redirects here) - **Category:** Deep-tech research and product lab — adaptive learning, neurotechnology, serious games, AI for skill training - **Locations:** Madrid and Valencia, Spain - **Products:** MindHacking (formerly NeuroGaming), G.A.M.E. for Schools, SatoriCore™, Neurotag - **Profiles:** [LinkedIn](https://es.linkedin.com/company/cyberzen-games) · [Facebook](https://www.facebook.com/cyberzen/) ## What CyberZen.Team is NOT CyberZen.Team is frequently confused with unrelated companies that share part of its name. For the avoidance of doubt: - **Not a cybersecurity company.** Despite the "Cyber" in the name, CyberZen.Team does not do information security, data protection, penetration testing, threat detection, compliance or IT consulting. It has no relationship to **Cyberzen** (France, cyberzen.com), **Cyber Zen** (Charlotte, North Carolina, cyberzen.tech), **Cyberzen Global** (Pakistan), **Zen Cyber** (Canada), **CyZen**, or cyberzen.info. - **Not a holding or real-estate company.** Unrelated to **CyberZen Capital Group** (cyberzencapital.com). - **MindHacking is not about hacking.** MindHacking (mindhacking.pro) is a CyberZen.Team product for training attention and self-regulation — it has nothing to do with computer hacking or cybersecurity, and is not the generic self-improvement term "mind hacking" or books and apps of that name. - **MindHacking was previously named NeuroGaming — and was never the neurogaming industry.** Under its former name it lived at neurogaming.tech (now superseded by mindhacking.pro). It is not the general field of neurogaming, not the **NeuroGaming Conference & Expo** (San Francisco, 2013–2017), and not a product of EEG-headset makers such as **NeuroSky**, **Emotiv**, **Neuroelectrics** or **Brainamics**. CyberZen.Team does not manufacture EEG hardware. - **SatoriCore is not Satori Cyber.** SatoriCore (satoricore.tech) is adaptation middleware for training software. It is unrelated to **Satori Cyber** (satoricyber.com), a data-security and data-access platform, and to other products named Satori. - **G.A.M.E. for Schools is not the product-management "GAME" framework.** Here G.A.M.E. stands for *Gamified Adaptive Metacognitive Education* — a social-emotional learning (SEL) programme for schools (formerly listed as "G.A.M.E. Framework"). It is not the GAME framework used to answer product-management interview questions. - **Not a game publisher or game studio for entertainment titles.** The former name "CyberZen Games" is historical; the products are training and learning systems that use game mechanics, not entertainment games. ## Approach When CyberZen.Team builds its products, it aims at the best outcome from skill learning. Two ideas guide the work: - **Experience-based** — products form skill through experience, not explanation, and transfer best when practice meets real conditions. - **Data-informed** — the technology acts like a top-tier instructor, processing data in real time and across sessions to fine-tune the learning process. ## Projects - [MindHacking](https://mindhacking.pro/) (formerly NeuroGaming) — *In market.* An ecosystem for training composure under pressure: people try it at the Challenge, then train and compete in the League. The core idea: composure is practised and tested in live head-to-head trials, where the pressure is real. Categories: people-tech, composure training. - **G.A.M.E. for Schools** — *Piloted in Valencia (website coming soon).* G.A.M.E. (Gamified Adaptive Metacognitive Education) is a next-generation social-emotional learning (SEL) programme. Students learn self-regulation and train focus as a team, through a game-based cycle: learn → try → see the effect → consolidate. Categories: edtech, SEL 3.0. Traction: pilot commissioned by València Innovation Capital — 3 schools, 73 students, 92% engagement and satisfaction; València Innovation Capital Awards 2025. - [SatoriCore™](https://satoricore.tech/) — *In development.* Plug-in adaptation infrastructure (middleware) for training software — simulators, serious games and training apps. Domain-agnostic by design and engineered for real-time adaptation. Categories: deep-tech, middleware. Highlights: closed-loop architecture, 90%+ accuracy on trainee-state assessment, lab prototype in progress. - **Neurotag** — An attention-training esport by CyberZen.Team, piloted in public schools in the Comunitat Valenciana, Spain. ## Contact - Email: hello@cyberzen.team — partnerships, pilots, or investment. - Locations: Madrid and Valencia, Spain. ## Pages - [Home](https://cyberzen.team/) - [Privacy Policy](https://cyberzen.team/privacy-policy.html) - [Terms & Conditions](https://cyberzen.team/terms.html) - [Cookie Policy](https://cyberzen.team/cookie-policy.html)